![]() ![]() ![]() If FE10 handles all that data like Brawl does, then with the tools we have now, yes, but with exceptions. Is it possible at all to import different 3D models and put it new battle animations?Īll of it is theoretically possible, but that just requires more knowledge about FE10 than anyone has at the moment. I haven't run into any issues (including loops) but I'll do some more exploring.Īlso read through the whole thread and decided to answer some questions (some very old, but were never answered). So the tools I used to change the brawl music I used to change FE10 music, but I had to do a few extra nitty gritty steps. I also don't have to deal with recompiling the ISO :P all I gotta do is plug my hard drive into my computer, drag/drop the file, then put the hard drive back into my Wii and I'm good to go!įirst thing I've done so far was change the music, which was actually easy because FE10 handles music exactly the same as Brawl. And it gets better: saves are done on the hard drive, and load times compare (but don't quite match) cartridge loading times. In other words, you have direct access to all the files. My wii is set up with UNEEK+DI, which means not only are my games stored on a hard drive, but they're stored in the exact same file system as the disk. I come from a background of hacking Brawl, where I've changed music, characters, stages, etc. ![]()
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